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Added TODO about revising the dirty system

master
Patrick Jakobsen 2 years ago
parent
commit
9477dc3115
  1. 4
      gui/gui.c

4
gui/gui.c

@ -140,6 +140,10 @@ typedef struct GUI_Node {
GUI_Size semantic_size[GUI_AXIS2_COUNT]; GUI_Size semantic_size[GUI_AXIS2_COUNT];
// TODO(Zelaven): This needs a better name. // TODO(Zelaven): This needs a better name.
// True iff. it (and its children) should generate draw commands. // True iff. it (and its children) should generate draw commands.
// TODO(Zelaven): Should I make it a flags field, which encodes dirty-reasons?
// The "dirty test" would be "dirty != 0", and each bit in the field would be
// a reason that other code can use to figure out why a node was dirtied.
// Multiple reasons for a decision can all be checked in one go as well.
bool dirty; bool dirty;
// NOTE(Zelaven): Don't make decisions about visual things based on this. // NOTE(Zelaven): Don't make decisions about visual things based on this.

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