Nevar pievienot vairāk kā 25 tēmas
Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
174 rindas
5.0 KiB
174 rindas
5.0 KiB
import pygame, sys |
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from pygame.locals import * |
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import random |
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pygame.init() |
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SCREEN_WIDTH = 400 |
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FPS = 60 |
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FramePerSec = pygame.time.Clock() |
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BLUE = (0, 0, 255) |
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RED = (255, 0, 0) |
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GREEN = (0, 255, 0) |
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BLACK = (0, 0, 0) |
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WHITE = (255, 255, 255) |
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DISPLAYSURF = pygame.display.set_mode((600,600)) |
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DISPLAYSURF.fill(WHITE) |
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pygame.display.set_caption("Game") |
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class Pumpkin(pygame.sprite.Sprite): |
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def __init__(self, x, y): |
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super().__init__() |
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self.image = pygame.image.load("pumpkin.png") |
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self.rect = self.image.get_rect() |
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self.rect.center=(x,y) |
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self.liv = 1 |
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self.exploding = 0 |
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self.explosion_frames_nr = 0 |
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self.nuclear_button = 0 |
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def move(self, player): |
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self.rect.move_ip(0,10) |
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if (self.rect.bottom > 600): |
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self.rect.top = 0 |
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self.rect.center = (random.randint(30, 370), 0) |
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if self.rect.colliderect(player.rect): |
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print("HIT") |
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def draw(self, surface): |
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surface.blit(self.image, self.rect) |
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class Player(pygame.sprite.Sprite): |
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def __init__(self, x, y): |
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super().__init__() |
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self.image = pygame.image.load("ghost.png") |
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self.rect = self.image.get_rect() |
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self.rect.center = (x, y) |
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def update(self): |
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pressed_keys = pygame.key.get_pressed() |
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if pressed_keys[K_UP]: |
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self.rect.move_ip(0, -5) |
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if pressed_keys[K_DOWN]: |
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self.rect.move_ip(0,5) |
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if self.rect.left > 0: |
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if pressed_keys[K_LEFT]: |
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self.rect.move_ip(-5, 0) |
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if self.rect.right < SCREEN_WIDTH: |
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if pressed_keys[K_RIGHT]: |
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self.rect.move_ip(5, 0) |
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def draw(self, surface): |
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surface.blit(self.image, self.rect) |
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def get_pos(self): |
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return self.rect.pos |
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P1 = Player(185, 290) |
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list_pumpkins = [Pumpkin(185, 290), Pumpkin(430, 290), Pumpkin(310, 260), Pumpkin(310, 190), Pumpkin(185, 370), Pumpkin(450, 370)] |
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clicks = 0 |
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mus_nede = 0 |
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pygame.font.init() |
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my_font = pygame.font.SysFont('Comic Sans MS', 30) |
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text_surface = my_font.render('Clicks: ' + str(clicks), False, (255, 255, 255)) |
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bg = pygame.image.load("bg.png") |
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nuclear_button = pygame.image.load("nuclear-bomb.png") |
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nuclear_seconds = 0 |
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countdown = 10 |
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explosion_frames = [] |
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for i in range(64): |
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explosion_frames.append(pygame.image.load("explosion/exp_frame_"+str(i)+".png")) |
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explosion_frames_nr = 0 |
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explosion_on = 0 |
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ticks_seconds = 0 |
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while True: |
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if random.randint(1, 50) == 25: |
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for pumpkin in list_pumpkins: |
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pumpkin.liv = 1 |
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for event in pygame.event.get(): |
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if event.type == QUIT: |
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pygame.quit() |
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sys.exit() |
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P1.update() |
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#E1.move(P1) |
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#DISPLAYSURF.fill(WHITE) |
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DISPLAYSURF.blit(bg, (0, 0)) |
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if nuclear_seconds > 0: |
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DISPLAYSURF.blit(nuclear_button, (16, 32)) |
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#P1.draw(DISPLAYSURF) |
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for pumpkin in list_pumpkins: |
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if pumpkin.liv == 1: |
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pumpkin.draw(DISPLAYSURF) |
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if pumpkin.exploding == 1: |
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DISPLAYSURF.blit(explosion_frames[pumpkin.explosion_frames_nr], (pumpkin.rect.x-96,pumpkin.rect.y-96)) |
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pumpkin.explosion_frames_nr = (pumpkin.explosion_frames_nr +1) |
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if pumpkin.explosion_frames_nr == 64: |
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pumpkin.exploding = 0 |
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pumpkin.explosion_frames_nr = 0 |
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DISPLAYSURF.blit(text_surface, (0,0)) |
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if event.type == MOUSEBUTTONDOWN: |
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mouse_pos = event.pos # Now it will have the coordinates of click point. |
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print('Click') |
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for pumpkin in list_pumpkins: |
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if pumpkin.rect.collidepoint(mouse_pos): |
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if pumpkin.liv == 1: |
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pumpkin.liv = 0 |
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if pumpkin.nuclear_button == 1: |
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nuclear_seconds = 5 |
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pumpkin.nuclear_button = 0 |
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list_pumpkins[random_pumpkin-1].image = pygame.image.load("pumpkin.png") |
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if mus_nede == 0: |
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mus_nede = 1 |
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print('Touched') |
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clicks = clicks + 1 |
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countdown = countdown - 1 |
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if countdown == 0: |
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random_pumpkin = random.randint(1, len(list_pumpkins)) |
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list_pumpkins[random_pumpkin-1].nuclear_button = 1 |
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list_pumpkins[random_pumpkin-1].image = pygame.image.load("nuclear-bomb.png") |
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if nuclear_seconds > 0: |
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pumpkin.exploding = 1 |
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clicks = clicks + 79 |
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text_surface = my_font.render('Clicks: ' + str(clicks), False, (255, 255, 255)) |
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elif event.type == MOUSEBUTTONUP: |
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mus_nede = 0 |
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ticks_seconds = ticks_seconds + 1 |
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if (ticks_seconds % 60) == 0: |
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if nuclear_seconds > 0: |
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nuclear_seconds = nuclear_seconds - 1 |
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countdown = 10 |
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pygame.display.update() |
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FramePerSec.tick(FPS) |