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- import pygame, sys
- from pygame.locals import *
- import random
-
- pygame.init()
-
- SCREEN_WIDTH = 400
- FPS = 60
- FramePerSec = pygame.time.Clock()
-
- BLUE = (0, 0, 255)
- RED = (255, 0, 0)
- GREEN = (0, 255, 0)
- BLACK = (0, 0, 0)
- WHITE = (255, 255, 255)
-
- DISPLAYSURF = pygame.display.set_mode((600,600))
- DISPLAYSURF.fill(WHITE)
- pygame.display.set_caption("Game")
-
- class Pumpkin(pygame.sprite.Sprite):
- def __init__(self, x, y):
- super().__init__()
- self.image = pygame.image.load("pumpkin.png")
- self.rect = self.image.get_rect()
- self.rect.center=(x,y)
- self.liv = 1
- self.exploding = 0
- self.explosion_frames_nr = 0
- self.nuclear_button = 0
-
- def move(self, player):
- self.rect.move_ip(0,10)
- if (self.rect.bottom > 600):
- self.rect.top = 0
- self.rect.center = (random.randint(30, 370), 0)
-
- if self.rect.colliderect(player.rect):
- print("HIT")
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
-
- class Player(pygame.sprite.Sprite):
- def __init__(self, x, y):
- super().__init__()
- self.image = pygame.image.load("ghost.png")
- self.rect = self.image.get_rect()
- self.rect.center = (x, y)
-
- def update(self):
- pressed_keys = pygame.key.get_pressed()
- if pressed_keys[K_UP]:
- self.rect.move_ip(0, -5)
- if pressed_keys[K_DOWN]:
- self.rect.move_ip(0,5)
-
- if self.rect.left > 0:
- if pressed_keys[K_LEFT]:
- self.rect.move_ip(-5, 0)
- if self.rect.right < SCREEN_WIDTH:
- if pressed_keys[K_RIGHT]:
- self.rect.move_ip(5, 0)
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
- def get_pos(self):
- return self.rect.pos
-
-
- P1 = Player(185, 290)
-
-
- list_pumpkins = [Pumpkin(185, 290), Pumpkin(430, 290), Pumpkin(310, 260), Pumpkin(310, 190), Pumpkin(185, 370), Pumpkin(450, 370)]
-
- clicks = 0
-
- mus_nede = 0
-
- pygame.font.init()
- my_font = pygame.font.SysFont('Comic Sans MS', 30)
- text_surface = my_font.render('Clicks: ' + str(clicks), False, (255, 255, 255))
-
-
- bg = pygame.image.load("bg.png")
- nuclear_button = pygame.image.load("nuclear-bomb.png")
- nuclear_seconds = 0
- countdown = 10
-
- explosion_frames = []
- for i in range(64):
- explosion_frames.append(pygame.image.load("explosion/exp_frame_"+str(i)+".png"))
- explosion_frames_nr = 0
- explosion_on = 0
-
- ticks_seconds = 0
-
- while True:
- if random.randint(1, 50) == 25:
- for pumpkin in list_pumpkins:
- pumpkin.liv = 1
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- P1.update()
- #E1.move(P1)
-
- #DISPLAYSURF.fill(WHITE)
- DISPLAYSURF.blit(bg, (0, 0))
-
- if nuclear_seconds > 0:
- DISPLAYSURF.blit(nuclear_button, (16, 32))
-
-
- #P1.draw(DISPLAYSURF)
- for pumpkin in list_pumpkins:
- if pumpkin.liv == 1:
- pumpkin.draw(DISPLAYSURF)
-
- if pumpkin.exploding == 1:
- DISPLAYSURF.blit(explosion_frames[pumpkin.explosion_frames_nr], (pumpkin.rect.x-96,pumpkin.rect.y-96))
- pumpkin.explosion_frames_nr = (pumpkin.explosion_frames_nr +1)
- if pumpkin.explosion_frames_nr == 64:
- pumpkin.exploding = 0
- pumpkin.explosion_frames_nr = 0
-
- DISPLAYSURF.blit(text_surface, (0,0))
-
-
-
- if event.type == MOUSEBUTTONDOWN:
- mouse_pos = event.pos # Now it will have the coordinates of click point.
- print('Click')
- for pumpkin in list_pumpkins:
- if pumpkin.rect.collidepoint(mouse_pos):
-
- if pumpkin.liv == 1:
- pumpkin.liv = 0
- if pumpkin.nuclear_button == 1:
- nuclear_seconds = 5
- pumpkin.nuclear_button = 0
- list_pumpkins[random_pumpkin-1].image = pygame.image.load("pumpkin.png")
-
- if mus_nede == 0:
- mus_nede = 1
- print('Touched')
- clicks = clicks + 1
- countdown = countdown - 1
-
- if countdown == 0:
- random_pumpkin = random.randint(1, len(list_pumpkins))
- list_pumpkins[random_pumpkin-1].nuclear_button = 1
- list_pumpkins[random_pumpkin-1].image = pygame.image.load("nuclear-bomb.png")
-
- if nuclear_seconds > 0:
- pumpkin.exploding = 1
- clicks = clicks + 79
-
- text_surface = my_font.render('Clicks: ' + str(clicks), False, (255, 255, 255))
- elif event.type == MOUSEBUTTONUP:
- mus_nede = 0
-
- ticks_seconds = ticks_seconds + 1
-
- if (ticks_seconds % 60) == 0:
- if nuclear_seconds > 0:
- nuclear_seconds = nuclear_seconds - 1
- countdown = 10
-
- pygame.display.update()
- FramePerSec.tick(FPS)
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