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@ -52,7 +52,7 @@ pygame.display.set_caption("Game") |
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pygame.font.init() |
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pygame.font.init() |
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my_font = pygame.font.SysFont("Arial", screen_scale_w(30, screen_scale_factor_w) , bold=True, italic=False) |
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my_font = pygame.font.SysFont("Arial", screen_scale_w(30, screen_scale_factor_w) , bold=True, italic=False) |
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you_died_font = pygame.font.SysFont("Arial", screen_scale_w(30, screen_scale_factor_w), bold=True, italic=False) |
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you_died_font = pygame.font.SysFont("Arial", screen_scale_w(300, screen_scale_factor_w), bold=True, italic=False) |
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exit_text_surface = my_font.render("Exit", False, TEXT_COLOR) |
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exit_text_surface = my_font.render("Exit", False, TEXT_COLOR) |
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@ -536,7 +536,7 @@ while True: |
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DISPLAYSURF.blit(bg, (0, 0)) |
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DISPLAYSURF.blit(bg, (0, 0)) |
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if heart.lives <= 0: |
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if heart.lives <= 0: |
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DISPLAYSURF.blit(you_died, (400, 400)) |
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DISPLAYSURF.blit(you_died, (screen_scale_w(100, screen_scale_factor_w), screen_scale_h(400, screen_scale_factor_h))) |
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pygame.display.update() |
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pygame.display.update() |
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FramePerSec.tick(10) |
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FramePerSec.tick(10) |
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frame_count = (frame_count + 1) % 16 |
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frame_count = (frame_count + 1) % 16 |
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