This commit is contained in:
Jørn Guldberg committed 2023-05-18 10:09:30 +02:00
1 parent c107423fa1
commit 6c8780a832
13 files changed
+46 -11

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+46 -11
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@@ -158,7 +158,7 @@ class Enemy(pygame.sprite.Sprite):
if life_ratio >= 0.75:
self.health_bar_color = GREEN
elif life_ratio < 0.75 and life_ratio > 0.25:
elif life_ratio < 0.75 and life_ratio >= 0.25:
self.health_bar_color = YELLOW
else:
self.health_bar_color = RED
@@ -229,13 +229,52 @@ class Snowball(pygame.sprite.Sprite):
self.rect = self.image.get_rect()
self.rect.center=(x, y)
def move(self, player):
self.rect.move_ip(4,0)
def move(self, snowball_list, enemy_list):
target_enemy = None
for enemy in enemy_list:
if enemy.alive == 1:
target_enemy = enemy
break
if enemy == None:
return
enemy_x = enemy.rect.x
enemy_y = enemy.rect.y
snowball_x = self.rect.x
snowball_y = self.rect.y
if abs(enemy_x - snowball_x) < 8 and abs(enemy_y - snowball_y) < 8:
snowball_list.remove(self)
enemy.damage(50)
delta_move_x = 0
delta_move_y = 0
if enemy_x < snowball_x:
delta_move_x = -4
elif enemy_x > snowball_x:
delta_move_x = 4
if enemy_y < snowball_y:
delta_move_y = -4
elif enemy_y > snowball_y:
delta_move_y = 4
self.rect.move_ip(delta_move_x, delta_move_y)
#if (self.rect.right > 600):
# self.rect.top = 0
# self.rect.center = (0, 400)
# if self.rect.colliderect(player.rect):
#if self.rect.colliderect(player.rect):
# print("HIT")
def draw(self, surface):
@@ -417,14 +456,10 @@ def start_new_level(count, health):
def valid_space(new_tower):
global snowman_list
global cakeman_list
global reindeer_list
combined_tower_list = snowman_list + cakeman_list
combined_tower_list = snowman_list + cakeman_list + reindeer_list
for old_tower in combined_tower_list:
print("new: ")
print(new_tower.rect)
print("old: ")
print(old_tower.rect)
if new_tower.rect.colliderect(old_tower.rect):
return False
@@ -619,7 +654,7 @@ while True:
kagemand_animation_step = (kagemand_animation_step + 1) % 8
for snowball in snowball_list:
snowball.move(menu_snowman)
snowball.move(snowball_list, enemy_list)
snowball.draw(DISPLAYSURF)
for laser_beam in laser_beam_list:
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