Updates
No files matched your search
@@ -158,7 +158,7 @@ class Enemy(pygame.sprite.Sprite):
|
||||
|
||||
if life_ratio >= 0.75:
|
||||
self.health_bar_color = GREEN
|
||||
elif life_ratio < 0.75 and life_ratio > 0.25:
|
||||
elif life_ratio < 0.75 and life_ratio >= 0.25:
|
||||
self.health_bar_color = YELLOW
|
||||
else:
|
||||
self.health_bar_color = RED
|
||||
@@ -229,13 +229,52 @@ class Snowball(pygame.sprite.Sprite):
|
||||
self.rect = self.image.get_rect()
|
||||
self.rect.center=(x, y)
|
||||
|
||||
def move(self, player):
|
||||
self.rect.move_ip(4,0)
|
||||
def move(self, snowball_list, enemy_list):
|
||||
|
||||
target_enemy = None
|
||||
for enemy in enemy_list:
|
||||
if enemy.alive == 1:
|
||||
target_enemy = enemy
|
||||
break
|
||||
|
||||
if enemy == None:
|
||||
return
|
||||
|
||||
enemy_x = enemy.rect.x
|
||||
enemy_y = enemy.rect.y
|
||||
|
||||
snowball_x = self.rect.x
|
||||
snowball_y = self.rect.y
|
||||
|
||||
if abs(enemy_x - snowball_x) < 8 and abs(enemy_y - snowball_y) < 8:
|
||||
snowball_list.remove(self)
|
||||
enemy.damage(50)
|
||||
|
||||
|
||||
|
||||
delta_move_x = 0
|
||||
delta_move_y = 0
|
||||
|
||||
|
||||
if enemy_x < snowball_x:
|
||||
delta_move_x = -4
|
||||
elif enemy_x > snowball_x:
|
||||
delta_move_x = 4
|
||||
|
||||
|
||||
if enemy_y < snowball_y:
|
||||
delta_move_y = -4
|
||||
elif enemy_y > snowball_y:
|
||||
delta_move_y = 4
|
||||
|
||||
|
||||
self.rect.move_ip(delta_move_x, delta_move_y)
|
||||
|
||||
#if (self.rect.right > 600):
|
||||
# self.rect.top = 0
|
||||
# self.rect.center = (0, 400)
|
||||
|
||||
# if self.rect.colliderect(player.rect):
|
||||
#if self.rect.colliderect(player.rect):
|
||||
# print("HIT")
|
||||
|
||||
def draw(self, surface):
|
||||
@@ -417,14 +456,10 @@ def start_new_level(count, health):
|
||||
def valid_space(new_tower):
|
||||
global snowman_list
|
||||
global cakeman_list
|
||||
global reindeer_list
|
||||
|
||||
combined_tower_list = snowman_list + cakeman_list
|
||||
combined_tower_list = snowman_list + cakeman_list + reindeer_list
|
||||
for old_tower in combined_tower_list:
|
||||
print("new: ")
|
||||
print(new_tower.rect)
|
||||
print("old: ")
|
||||
print(old_tower.rect)
|
||||
|
||||
if new_tower.rect.colliderect(old_tower.rect):
|
||||
return False
|
||||
|
||||
@@ -619,7 +654,7 @@ while True:
|
||||
kagemand_animation_step = (kagemand_animation_step + 1) % 8
|
||||
|
||||
for snowball in snowball_list:
|
||||
snowball.move(menu_snowman)
|
||||
snowball.move(snowball_list, enemy_list)
|
||||
snowball.draw(DISPLAYSURF)
|
||||
|
||||
for laser_beam in laser_beam_list:
|
||||
|
||||
|
After Width: | Height: | Size: 74 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 35 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 34 KiB |