Add 'game.py'
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import pygame, sys
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from pygame.locals import *
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import random
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pygame.init()
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SCREEN_WIDTH = 400
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FPS = 60
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FramePerSec = pygame.time.Clock()
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BLUE = (0, 0, 255)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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DISPLAYSURF = pygame.display.set_mode((400,600))
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DISPLAYSURF.fill(WHITE)
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pygame.display.set_caption("Game")
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class Enemy(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Enemy.png")
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self.rect = self.image.get_rect()
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self.rect.center=(random.randint(40,SCREEN_WIDTH-40),0)
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def move(self, player):
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self.rect.move_ip(0,10)
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if (self.rect.bottom > 600):
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self.rect.top = 0
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self.rect.center = (random.randint(30, 370), 0)
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if self.rect.colliderect(player.rect):
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print("HIT")
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Player(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("Player.png")
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self.rect = self.image.get_rect()
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self.rect.center = (160, 520)
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def update(self):
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pressed_keys = pygame.key.get_pressed()
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if pressed_keys[K_UP]:
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self.rect.move_ip(0, -5)
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if pressed_keys[K_DOWN]:
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self.rect.move_ip(0,5)
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if self.rect.left > 0:
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if pressed_keys[K_LEFT]:
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self.rect.move_ip(-5, 0)
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if self.rect.right < SCREEN_WIDTH:
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if pressed_keys[K_RIGHT]:
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self.rect.move_ip(5, 0)
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def get_pos(self):
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return self.rect.pos
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P1 = Player()
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E1 = Enemy()
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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pygame.quit()
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sys.exit()
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P1.update()
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E1.move(P1)
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DISPLAYSURF.fill(WHITE)
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P1.draw(DISPLAYSURF)
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E1.draw(DISPLAYSURF)
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pygame.display.update()
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FramePerSec.tick(FPS)
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