Added TODO about revising the dirty system
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@@ -140,6 +140,10 @@ typedef struct GUI_Node {
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GUI_Size semantic_size[GUI_AXIS2_COUNT];
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// TODO(Zelaven): This needs a better name.
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// True iff. it (and its children) should generate draw commands.
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// TODO(Zelaven): Should I make it a flags field, which encodes dirty-reasons?
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// The "dirty test" would be "dirty != 0", and each bit in the field would be
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// a reason that other code can use to figure out why a node was dirtied.
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// Multiple reasons for a decision can all be checked in one go as well.
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bool dirty;
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// NOTE(Zelaven): Don't make decisions about visual things based on this.
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