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Can click button inside scrollable

master
Patrick Jakobsen 7 months ago
parent
commit
5e070521bc
1 changed files with 93 additions and 12 deletions
  1. +93
    -12
      gui/gui.c

+ 93
- 12
gui/gui.c View File

@ -421,6 +421,30 @@ void gui_apply_input(
assert(hit_root_subtree != NULL);
GUI_Subtree *top_subtree_under_cursor = hit_root_subtree;
GUI_Subtree *current_subtree = GUI_SUBTREE_FIRST_CHILD(top_subtree_under_cursor);
int mouse_over_subtree = 0;
while(current_subtree != NULL)
{
// TODO(Zelaven): Should actually test against the rect-intersect between
// the clipnode and the subtree root. The clipnode is only a maximal bound.
mouse_over_subtree = point_in_rect_with_offset(
mouse_x, mouse_y,
// TODO(Zelaven): Test clipnode valid.
current_subtree->clipnode.node->rect,
hit_layer->offset_x, hit_layer->offset_y);
if(mouse_over_subtree)
{
top_subtree_under_cursor = current_subtree;
current_subtree = GUI_SUBTREE_FIRST_CHILD(current_subtree);
}
else
{
current_subtree = GUI_SUBTREE_SIBLING(current_subtree);
}
}
hit_root_subtree = top_subtree_under_cursor;
GUI_Node *top_node_under_cursor = (GUI_Node*)hit_root_subtree->rdic.root;
GUI_Node *current_node = (GUI_Node*)top_node_under_cursor->rdic_node.first_child;
int mouse_over_node = 0;
@ -870,8 +894,45 @@ void gui_layout_calculate_screen_rects(
}
}
void gui_layout_nodes(GUI_Node *root)
void gui_layout_nodes(GUI_Subtree *subtree)
{
#if 1
GUI_Node *root = (GUI_Node*)subtree->rdic.root;
assert(root != NULL);
for(GUI_Axis2 axis = 0; axis < GUI_AXIS2_COUNT; axis++)
{
gui_layout_calculate_standalone_sizes(root, axis);
gui_layout_calculate_parent_percent_sizes(root, axis);
}
// TODO(Zelaven): Test reference validity.
// TODO(Zelaven): This probably can be done once and passed in.
int x_offset = 0;
int y_offset = 0;
GUI_Node *relative_node = (GUI_Node*)subtree->relative_to.node;
if(relative_node != NULL){
GUI_Rectangle *relative_rectangle = &relative_node->rect;
x_offset = relative_rectangle->x0;
y_offset = relative_rectangle->y0;
//printf("%.*s: %d, %d\n", relative_node->debug_string.length, relative_node->debug_string.cstring, x_offset, y_offset);
int relative_width = relative_rectangle->x1 - relative_rectangle->x0;
int relative_height = relative_rectangle->y1 - relative_rectangle->y0;
x_offset +=
(relative_width * subtree->offset_relative_node_percentage_x) / 100;
y_offset +=
(relative_height * subtree->offset_relative_node_percentage_y) / 100;
}
x_offset += subtree->flat_offset_x;
y_offset += subtree->flat_offset_y;
x_offset +=
(root->computed_size[GUI_AXIS2_X] * subtree->offset_own_size_percentage_x) / 100;
y_offset +=
(root->computed_size[GUI_AXIS2_Y] * subtree->offset_own_size_percentage_y) / 100;
gui_layout_calculate_screen_rects(root, x_offset, y_offset, GUI_LAYOUT_NONE);
#else
//GUI_Node *root = (GUI_Node*)context->first_subtree->rdic.root;
for(GUI_Axis2 axis = 0; axis < GUI_AXIS2_COUNT; axis++)
{
@ -879,6 +940,7 @@ void gui_layout_nodes(GUI_Node *root)
gui_layout_calculate_parent_percent_sizes(root, axis);
}
gui_layout_calculate_screen_rects(root, 0, 0, GUI_LAYOUT_NONE);
#endif
}
@ -888,8 +950,8 @@ void gui_layout_nodes(GUI_Node *root)
#undef ENABLE_DEBUG
#define ENABLE_DEBUG 0
void gui_generate_draw_commands_inner(
int x_offset,
int y_offset,
//int x_offset,
//int y_offset,
GUI_Node *node,
bool dirty, //TODO(Zelaven): Better name.
Memory_Arena *draw_command_arena,
@ -911,10 +973,12 @@ void gui_generate_draw_commands_inner(
.text = node->text_string,
.image = node->image,
};
#if 0
(*draw_command).rectangle.x0 += x_offset;
(*draw_command).rectangle.x1 += x_offset;
(*draw_command).rectangle.y0 += y_offset;
(*draw_command).rectangle.y1 += y_offset;
#endif
*out_num_draw_commands += 1;
}
@ -922,7 +986,7 @@ void gui_generate_draw_commands_inner(
if(sibling != NULL) {
GUI_Node *parent = GUI_NODE_PARENT(node);
gui_generate_draw_commands_inner(
x_offset, y_offset,
//x_offset, y_offset,
sibling,
parent->dirty || sibling->dirty,
draw_command_arena, out_num_draw_commands);
@ -930,7 +994,7 @@ void gui_generate_draw_commands_inner(
GUI_Node *first_child = GUI_NODE_FIRST_CHILD(node);
if(node->rdic_node.first_child != NULL) {
gui_generate_draw_commands_inner(
x_offset, y_offset,
//x_offset, y_offset,
first_child,
dirty || first_child->dirty,
draw_command_arena, out_num_draw_commands);
@ -943,6 +1007,7 @@ void gui_generate_draw_commands(
Memory_Arena *draw_command_arena,
int *out_num_draw_commands)
{
#if 0
// TODO(Zelaven): Test reference validity.
// TODO(Zelaven): This probably can be done once and passed in.
int x_offset = 0;
@ -969,6 +1034,10 @@ void gui_generate_draw_commands(
(root->computed_size[GUI_AXIS2_X] * subtree->offset_own_size_percentage_x) / 100;
y_offset +=
(root->computed_size[GUI_AXIS2_Y] * subtree->offset_own_size_percentage_y) / 100;
#else
GUI_Node *root = (GUI_Node*)subtree->rdic.root;
assert(root != NULL);
#endif
assert(draw_command_arena != NULL);
assert(out_num_draw_commands != NULL);
@ -980,7 +1049,7 @@ void gui_generate_draw_commands(
dirtyness |= clipnode.node->dirty;
}
gui_generate_draw_commands_inner(
x_offset, y_offset,
//x_offset, y_offset,
root, dirtyness,
draw_command_arena, out_num_draw_commands);
}
@ -1099,7 +1168,7 @@ bool gui_mouseover_box(
}
#undef ENABLE_DEBUG
#define ENABLE_DEBUG 1
#define ENABLE_DEBUG 0
bool gui_slider(
GUI_Context *context,
GUI_Node_Reference *last_reference,
@ -1892,8 +1961,8 @@ void test_gui__subtree(
context->top_layer.pixel_buffer->width,
context->top_layer.pixel_buffer->height,
GUI_LAYOUT_HORIZONTAL, &outer_style);
context->top_layer.offset_x = 50;
context->top_layer.offset_y = 250;
context->top_layer.offset_x = 70;
context->top_layer.offset_y = 20;
static GUI_Node_Reference top = {0};
@ -1928,6 +1997,7 @@ void test_gui__subtree(
&button_style, button_size))
{
should_dirty = true;
printf("Dirtying middle.\n");
}
static GUI_Node_Reference dirty_button2 = {0};
if(gui_dumb_button(
@ -1944,6 +2014,7 @@ void test_gui__subtree(
&button_style, button_size))
{
tooltip_toggle = !tooltip_toggle;
printf("Toggling tooltip.\n");
}
static GUI_Node_Reference dirty_button4 = {0};
if(
@ -2000,6 +2071,14 @@ void test_gui__subtree(
static GUI_Node_Reference inner_top = {0};
inner_top = gui_dumb_block(context, inner_top, &outer_style, element_size);
((GUI_Node*)inner_top.node)->image = &test_image;
static GUI_Node_Reference subtree_button = {0};
if(gui_dumb_button(
context, &subtree_button, GUI_STRING("In subtree"),
&element_style, element_size))
{
printf("Hi from subtree!\n");
}
} gui_pop_subtree(context);
#endif
#if 0
@ -3652,7 +3731,8 @@ void gui_layout_and_draw_subtree(
GUI_Subtree *subtree,
Pixel_Buffer *pixel_buffer)
{
gui_layout_nodes((GUI_Node*)subtree->rdic.root);
//gui_layout_nodes((GUI_Node*)subtree->rdic.root);
gui_layout_nodes(subtree);
gui_generate_draw_commands(
subtree,
context->draw_command_arena,
@ -3817,9 +3897,9 @@ int main(void)
.height = xwindow.pixel_buffer.height,
};
Pixel_Buffer top_pixel_buffer = (Pixel_Buffer){
.pixels = malloc(300*200*sizeof(GUI_Color)),
.pixels = malloc(300*400*sizeof(GUI_Color)),
.width = 300,
.height = 200,
.height = 400,
};
assert(background_pixel_buffer.pixels);
assert(top_pixel_buffer.pixels);
@ -3953,6 +4033,7 @@ int main(void)
#if 1
gui_layout_and_draw(&context);
gui_compose_layers(&context, &xwindow.pixel_buffer);
//SET_PIXEL(&xwindow.pixel_buffer, 200, 388, 0x00ff0000);
#else
for(
GUI_Subtree *current = (GUI_Subtree*)context.background_layer.subtree_rdic.root;

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