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class Enemy(pygame.sprite.Sprite):
def __init__(self, x, y, heart, health):
super().__init__()
self.image = pygame.image.load("elf.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.path = 0
self.health = health
self.alive = 1
self.heart = heart
self.speed = 2 *screen_scale_factor
def damage(self, amount):
self.health = self.health - amount
if(self.health <= 0):
self.alive = 0
def move(self, player):
if (self.path == 0):
if (self.rect.right < 300 *screen_scale_factor):
self.rect.move_ip(self.speed,0)
else:
self.path = 1
if (self.path == 1):
if(self.rect.bottom < 890 *screen_scale_factor):
self.rect.move_ip(0,self.speed)
else:
self.path = 2
if(self.path == 2):
if(self.rect.right < 1128 *screen_scale_factor):
self.rect.move_ip(self.speed,0)
else:
self.path = 3
if (self.path == 3):
if(self.rect.top > 516*screen_scale_factor):
self.rect.move_ip(0,-self.speed)
else:
self.path = 4
if (self.path == 4):
if(self.rect.left > 847*screen_scale_factor):
self.rect.move_ip(-self.speed,0)
else:
self.path = 5
if (self.path == 5):
if(self.rect.top > 246*screen_scale_factor):
self.rect.move_ip(0,-self.speed)
else:
self.path = 6
if (self.path == 6):
if (self.rect.right < 1248*screen_scale_factor):
self.rect.move_ip(self.speed,0)
else:
self.path = 7
if (self.path == 7):
if (self.rect.bottom < 570*screen_scale_factor):
self.rect.move_ip(0,self.speed)
else:
self.path = 8
if (self.path == 8):
if (self.rect.right < 1548*screen_scale_factor):
self.rect.move_ip(self.speed,0)
else:
self.path = 'end'
if (self.path == 'end'):
self.alive = 0
self.heart.lives -= 20
def draw(self, surface):
surface.blit(self.image, self.rect)