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Fixed some scaling

master
Jørn Guldberg 11 months ago
parent
commit
e257e27ad9
1 changed files with 61 additions and 51 deletions
  1. +61
    -51
      julespil/game.py

+ 61
- 51
julespil/game.py View File

@ -9,12 +9,12 @@ pygame.font.init()
w = pygame.display.Info().current_w
h = pygame.display.Info().current_h
screen_scale_factor = w / 1920
screen_scale_factor_w = w / 1920
screen_scale_factor_h = h / 1080
# screen_scale_factor = screen_scale_factor_w
MOUSE_BUTTON_RIGHT = 3
HEART_POS_X = 1700 * screen_scale_factor
HEART_POS_Y = 700 * screen_scale_factor
SCREEN_WIDTH = 400
FPS = 60
@ -32,11 +32,21 @@ WHITE = (255, 255, 255)
TEXT_COLOR = (0, 0, 0)
MENU_PADDING = 10 * screen_scale_factor
money = 15000
DISPLAYSURF = pygame.display.set_mode((screen_scale_factor * 1920, screen_scale_factor * 1080))
def screen_scale_h(h_px, scale_factor):
return int(h_px * scale_factor)
def screen_scale_w(w_px, scale_factor):
return int(w_px * scale_factor)
MENU_PADDING = screen_scale_w(10, screen_scale_factor_w)
HEART_POS_X = screen_scale_w(1700, screen_scale_factor_w)
HEART_POS_Y = screen_scale_h(700, screen_scale_factor_h)
DISPLAYSURF = pygame.display.set_mode((screen_scale_w(1920, screen_scale_factor_w), screen_scale_h(1080, screen_scale_factor_h)))
DISPLAYSURF.fill(WHITE)
pygame.display.set_caption("Game")
@ -46,19 +56,19 @@ you_died_font = pygame.font.SysFont("Arial", 300, bold=True, italic=False)
exit_text_surface = my_font.render("Exit", False, TEXT_COLOR)
exit_text_x = screen_scale_factor * 1800
exit_text_y = screen_scale_factor *16
exit_text_x = screen_scale_w(1800, screen_scale_factor_w)
exit_text_y = screen_scale_h(16, screen_scale_factor_h)
exit_rect = exit_text_surface.get_rect(topleft=(exit_text_x, exit_text_y))
you_died = you_died_font.render('YOU DIED', False, (255, 0, 0))
text_surface = my_font.render("money: " + str(money), False, TEXT_COLOR)
text_surface_x = screen_scale_factor * 16
text_surface_y = screen_scale_factor * 16
text_surface_x = screen_scale_w(16, screen_scale_factor_w)
text_surface_y = screen_scale_h(16, screen_scale_factor_h)
level_text_surface = my_font.render("Level: " + str(game_level), False, TEXT_COLOR)
level_text_surface_x = screen_scale_factor * 16
level_text_surface_y = screen_scale_factor * 48
level_text_surface_x = screen_scale_w(16, screen_scale_factor_w)
level_text_surface_y = screen_scale_h(48, screen_scale_factor_h)
snowman_list = []
cakeman_list = []
@ -71,7 +81,7 @@ class CakeMan(pygame.sprite.Sprite):
super().__init__()
self.image = pygame.image.load("kagemand/kagemand1.png").convert_alpha()
self.rect = self.image.get_rect()
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.image = pygame.transform.smoothscale(self.image, (screen_scale_w(self.rect.w, screen_scale_factor_w), screen_scale_h(self.rect.h, screen_scale_factor_h)))
self.rect.center = (x, y)
self.animation_step = 0
@ -83,7 +93,7 @@ class Reindeer(pygame.sprite.Sprite):
super().__init__()
self.image = pygame.image.load("reindeer/r1.png").convert_alpha()
self.rect = self.image.get_rect()
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.image = pygame.transform.smoothscale(self.image, (screen_scale_w(self.rect.w, screen_scale_factor_w), screen_scale_h(self.rect.h, screen_scale_factor_h) ))
self.rect.center = (x, y)
self.speed = 180
self.shoot_laser_beam = self.speed
@ -106,7 +116,7 @@ class Snowman(pygame.sprite.Sprite):
super().__init__()
self.image = pygame.image.load("snowmand.png").convert_alpha()
self.rect = self.image.get_rect()
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.image = pygame.transform.smoothscale(self.image, (screen_scale_w(self.rect.w, screen_scale_factor_w), screen_scale_h(self.rect.h, screen_scale_factor_h)))
self.rect.center = (x, y)
self.speed = 180
self.throw_snowball_counter = self.speed
@ -130,7 +140,7 @@ class Enemy(pygame.sprite.Sprite):
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.image = pygame.transform.smoothscale(self.image, (screen_scale_w(self.rect.w, screen_scale_factor_w), screen_scale_h(self.rect.h, screen_scale_factor_h) ))
self.health_bar_color = GREEN
self.health_bar_width = 0
@ -139,7 +149,7 @@ class Enemy(pygame.sprite.Sprite):
self.health = self.max_health
self.alive = 1
self.heart = heart
self.speed = 2 *screen_scale_factor
self.speed = screen_scale_w(2, screen_scale_factor_w)
self.calculate_life_bar()
def damage(self, amount):
@ -169,47 +179,47 @@ class Enemy(pygame.sprite.Sprite):
def move(self, player):
if (self.path == 0):
if (self.rect.right < 300 *screen_scale_factor):
if (self.rect.right < screen_scale_w(300, screen_scale_factor_w)):
self.rect.move_ip(self.speed,0)
else:
self.path = 1
if (self.path == 1):
if(self.rect.bottom < 890 *screen_scale_factor):
if(self.rect.bottom < screen_scale_h(890, screen_scale_factor_h)):
self.rect.move_ip(0,self.speed)
else:
self.path = 2
if(self.path == 2):
if(self.rect.right < 1128 *screen_scale_factor):
if(self.rect.right < screen_scale_w(1128, screen_scale_factor_w)):
self.rect.move_ip(self.speed,0)
else:
self.path = 3
if (self.path == 3):
if(self.rect.top > 516*screen_scale_factor):
if(self.rect.top > screen_scale_h(516, screen_scale_factor_h)):
self.rect.move_ip(0,-self.speed)
else:
self.path = 4
if (self.path == 4):
if(self.rect.left > 847*screen_scale_factor):
if(self.rect.left > screen_scale_w(847, screen_scale_factor_w)):
self.rect.move_ip(-self.speed,0)
else:
self.path = 5
if (self.path == 5):
if(self.rect.top > 246*screen_scale_factor):
if(self.rect.top > screen_scale_h(246, screen_scale_factor_h)):
self.rect.move_ip(0,-self.speed)
else:
self.path = 6
if (self.path == 6):
if (self.rect.right < 1248*screen_scale_factor):
if (self.rect.right < screen_scale_w(1248, screen_scale_factor_w)):
self.rect.move_ip(self.speed,0)
else:
self.path = 7
if (self.path == 7):
if (self.rect.bottom < 570*screen_scale_factor):
if (self.rect.bottom < screen_scale_h(570, screen_scale_factor_h)):
self.rect.move_ip(0,self.speed)
else:
self.path = 8
if (self.path == 8):
if (self.rect.right < 1548*screen_scale_factor):
if (self.rect.right < screen_scale_w(1548, screen_scale_factor_w)):
self.rect.move_ip(self.speed,0)
else:
self.path = 'end'
@ -219,8 +229,7 @@ class Enemy(pygame.sprite.Sprite):
def draw(self, surface):
surface.blit(self.image, self.rect)
pygame.draw.rect(DISPLAYSURF,self.health_bar_color,(self.rect.x, (self.rect.y + self.rect.h + 8), self.health_bar_width * screen_scale_factor , 5 * screen_scale_factor ))
pygame.draw.rect(DISPLAYSURF,self.health_bar_color,(self.rect.x, (self.rect.y + self.rect.h + 8), screen_scale_w(self.health_bar_width, screen_scale_factor_w) , screen_scale_w(5, screen_scale_factor_h) ))
class Snowball(pygame.sprite.Sprite):
def __init__(self, x, y):
@ -305,17 +314,17 @@ class MenuSnowman(pygame.sprite.Sprite):
super().__init__()
self.image = pygame.image.load("snowmand.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.center = (screen_scale_factor * 580, screen_scale_factor * 80)
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.rect.center = (screen_scale_w(580, screen_scale_factor_w), screen_scale_h(80, screen_scale_factor_h))
self.image = pygame.transform.smoothscale(self.image, (screen_scale_w(self.rect.w, screen_scale_factor_w), screen_scale_h(self.rect.h, screen_scale_factor_h)) )
self.price = 2500
self.text = my_font.render(str(self.price) , False, TEXT_COLOR)
self.selected = 0
def draw(self, surface):
if self.selected == 1:
pygame.draw.rect(DISPLAYSURF,BLUE,(menu_snowman.rect.x - MENU_PADDING , menu_snowman.rect.y - MENU_PADDING, (menu_snowman.rect.w + 2 * MENU_PADDING) * screen_scale_factor , (menu_snowman.rect.h + 2 * MENU_PADDING)* screen_scale_factor ))
pygame.draw.rect(DISPLAYSURF,BLUE,(menu_snowman.rect.x - MENU_PADDING , menu_snowman.rect.y - MENU_PADDING, screen_scale_w((menu_snowman.rect.w + 2 * MENU_PADDING), screen_scale_factor_w) , screen_scale_h((menu_snowman.rect.h + 2 * MENU_PADDING), screen_scale_factor_h )))
surface.blit(self.image, self.rect)
surface.blit(self.text,(self.rect.x, self.rect.y + (100 * screen_scale_factor)))
surface.blit(self.text,(self.rect.x, self.rect.y + (screen_scale_h(100, screen_scale_factor_h))))
def get_pos(self):
return self.rect.pos
@ -326,17 +335,17 @@ class MenuCakeman(pygame.sprite.Sprite):
self.image = pygame.image.load("kagemand/kagemand1.png").convert_alpha()
self.rect = self.image.get_rect()
#self.rect.scale_by(screen_scale_factor)
self.rect.center = (screen_scale_factor * 720, screen_scale_factor * 80)
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.rect.center = (screen_scale_w(720, screen_scale_factor_w), screen_scale_h(80, screen_scale_factor_h))
self.image = pygame.transform.smoothscale(self.image, (screen_scale_w(self.rect.w, screen_scale_factor_w), screen_scale_h(self.rect.h, screen_scale_factor_h)) )
self.price = 5000
self.text = my_font.render(str(self.price) , False, TEXT_COLOR)
self.selected = 0
def draw(self, surface):
if self.selected == 1:
pygame.draw.rect(DISPLAYSURF,BLUE,(menu_cakeman.rect.x - MENU_PADDING, menu_cakeman.rect.y - MENU_PADDING, (menu_cakeman.rect.w + 2 * MENU_PADDING) *screen_scale_factor, (menu_cakeman.rect.h + 2 * MENU_PADDING) * screen_scale_factor ))
pygame.draw.rect(DISPLAYSURF,BLUE,(menu_cakeman.rect.x - MENU_PADDING, menu_cakeman.rect.y - MENU_PADDING, screen_scale_w((menu_cakeman.rect.w + 2 * MENU_PADDING), screen_scale_factor_w), screen_scale_h((menu_cakeman.rect.h + 2 * MENU_PADDING), screen_scale_factor_h) ))
surface.blit(self.image, self.rect)
surface.blit(self.text,(self.rect.x ,self.rect.y + (100 * screen_scale_factor) ))
surface.blit(self.text,(self.rect.x ,self.rect.y + (screen_scale_h(100, screen_scale_factor_h)) ))
def get_pos(self):
return self.rect.pos
@ -346,42 +355,42 @@ class MenuReindeer(pygame.sprite.Sprite):
super().__init__()
self.image = pygame.image.load("reindeer/r1.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.center = (screen_scale_factor * 850, screen_scale_factor * 80)
self.image = pygame.transform.smoothscale(self.image, (self.rect.w * screen_scale_factor, self.rect.h * screen_scale_factor) )
self.rect.center = (screen_scale_w(850, screen_scale_factor_w), screen_scale_h(80, screen_scale_factor_h))
self.image = pygame.transform.smoothscale(self.image, (screen_scale_w(self.rect.w, screen_scale_factor_w), screen_scale_h(self.rect.h, screen_scale_factor_h)) )
self.price = 7500
self.text = my_font.render(str(self.price) , False, TEXT_COLOR)
self.selected = 0
def draw(self, surface):
if self.selected == 1:
pygame.draw.rect(DISPLAYSURF,BLUE,(self.rect.x - MENU_PADDING , self.rect.y - MENU_PADDING, (self.rect.w + 2 * MENU_PADDING) * screen_scale_factor , (self.rect.h + 2 * MENU_PADDING)* screen_scale_factor ))
pygame.draw.rect(DISPLAYSURF,BLUE,(self.rect.x - MENU_PADDING , self.rect.y - MENU_PADDING, screen_scale_w((self.rect.w + 2 * MENU_PADDING), screen_scale_factor_w) , screen_scale_h((self.rect.h + 2 * MENU_PADDING), screen_scale_factor_h )))
surface.blit(self.image, self.rect)
surface.blit(self.text,(self.rect.x + (20* screen_scale_factor), self.rect.y + (100 * screen_scale_factor)))
surface.blit(self.text,(self.rect.x + (screen_scale_w(20, screen_scale_factor_w)), self.rect.y + (screen_scale_h(100, screen_scale_factor_h))))
def get_pos(self):
return self.rect.pos
scaleFactor = 2 * screen_scale_factor
scaleFactor = 2 * screen_scale_factor_w
class Heart(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image0 = pygame.image.load('0_hjerte.png').convert_alpha()
self.image20 = pygame.image.load('20_hjerte.png').convert_alpha()
self.image20 = pygame.transform.scale(self.image20, (74 * scaleFactor, 79 * scaleFactor))
self.image20 = pygame.transform.scale(self.image20, (screen_scale_w(74, scaleFactor), screen_scale_h(79, scaleFactor)))
self.image40 = pygame.image.load('40_hjerte.png').convert_alpha()
self.image40 = pygame.transform.scale(self.image40, (74 * scaleFactor, 79 * scaleFactor))
self.image40 = pygame.transform.scale(self.image40, (screen_scale_w(74, scaleFactor), screen_scale_h(79, scaleFactor)))
self.image60 = pygame.image.load('60_hjerte.png').convert_alpha()
self.image60 = pygame.transform.scale(self.image60, (74 * scaleFactor, 79 * scaleFactor))
self.image60 = pygame.transform.scale(self.image60, (screen_scale_w(74, scaleFactor), screen_scale_h(79, scaleFactor)))
self.image80 = pygame.image.load('80_hjerte.png').convert_alpha()
self.image80 = pygame.transform.scale(self.image80, (74 * scaleFactor, 79 * scaleFactor))
self.image80 = pygame.transform.scale(self.image80, (screen_scale_w(74, scaleFactor), screen_scale_h(79, scaleFactor)))
self.image100 = pygame.image.load('100_hjerte.png').convert_alpha()
self.image100 = pygame.transform.scale(self.image100, (74 * scaleFactor, 79 * scaleFactor))
self.image100 = pygame.transform.scale(self.image100, (screen_scale_w(74, scaleFactor), screen_scale_h(79, scaleFactor)))
self.lives = 100
@ -443,12 +452,13 @@ def level_up():
heart = Heart()
def start_new_level(count, health):
global screen_scale_factor
global screen_scale_factor_w
global screen_scale_factor_h
global enemy_list
global heart
enemy_list = []
enemy_pos_x = 60 * screen_scale_factor
enemy_pos_y = 350* screen_scale_factor
enemy_pos_x = screen_scale_w(60, screen_scale_factor_w)
enemy_pos_y = screen_scale_h(350, screen_scale_factor_h)
for i in range(count):
enemy_list.append(Enemy(-enemy_pos_x * i, enemy_pos_y, heart, health))
@ -475,8 +485,8 @@ menu_reindeer = MenuReindeer()
enemy_pos_x = 60 * screen_scale_factor
enemy_pos_y = 350* screen_scale_factor
enemy_pos_x = screen_scale_w(60, screen_scale_factor_w)
enemy_pos_y = screen_scale_h(350, screen_scale_factor_h)
start_new_level(5, 100)
@ -496,7 +506,7 @@ kagemand_animation_temp = [
for animation_image in kagemand_animation_temp:
img_rect = animation_image.get_rect()
animation_image_new = pygame.transform.smoothscale(animation_image, (img_rect.w * screen_scale_factor, img_rect.h * screen_scale_factor) )
animation_image_new = pygame.transform.smoothscale(animation_image, (screen_scale_w(img_rect.w, screen_scale_factor_w), screen_scale_h(img_rect.h, screen_scale_factor_h)) )
kagemand_animation.append(animation_image_new)

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