Added exp
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@@ -0,0 +1,9 @@
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frame_nr = 0
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for i in range(8):
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for j in range(8):
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print("convert -extract 256x256+" + str(256*j) + "+" + str(256 * i)+ " Explosion_001_Tile_8x8_256x256.png exp_frame_" + str(frame_nr)+".png")
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frame_nr = frame_nr + 1
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@@ -83,6 +83,12 @@ text_surface = my_font.render('Clicks: ' + str(clicks), False, (255, 255, 255))
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bg = pygame.image.load("bg.png")
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bg = pygame.image.load("bg.png")
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explosion_frames = []
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for i in range(64):
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explosion_frames.append(pygame.image.load("explosion/exp_frame_"+str(i)+".png"))
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explosion_frames_nr = 0
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explosion_on = 0
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while True:
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while True:
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if random.randint(1, 100) == 50:
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if random.randint(1, 100) == 50:
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for pumpkin in list_pumpkins:
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for pumpkin in list_pumpkins:
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@@ -103,6 +109,13 @@ while True:
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DISPLAYSURF.blit(text_surface, (0,0))
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DISPLAYSURF.blit(text_surface, (0,0))
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if explosion_on == 1:
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DISPLAYSURF.blit(explosion_frames[explosion_frames_nr], (200,200))
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explosion_frames_nr = (explosion_frames_nr +1)
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if explosion_frames_nr == 64:
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explosion_on = 0
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explosion_frames_nr = 0
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if event.type == MOUSEBUTTONDOWN:
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if event.type == MOUSEBUTTONDOWN:
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mouse_pos = event.pos # Now it will have the coordinates of click point.
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mouse_pos = event.pos # Now it will have the coordinates of click point.
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print('Click')
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print('Click')
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@@ -114,6 +127,7 @@ while True:
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mus_nede = 1
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mus_nede = 1
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print('Touched')
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print('Touched')
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clicks = clicks + 1
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clicks = clicks + 1
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explosion_on = 1
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text_surface = my_font.render('Clicks: ' + str(clicks), False, (255, 255, 255))
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text_surface = my_font.render('Clicks: ' + str(clicks), False, (255, 255, 255))
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elif event.type == MOUSEBUTTONUP:
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elif event.type == MOUSEBUTTONUP:
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mus_nede = 0
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mus_nede = 0
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